Nakama .NET Client SDK 3.8.0
Nakama .NET Client SDK
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Nakama.Socket Member List

This is the complete list of members for Nakama.Socket, including all inherited members.

AcceptPartyMemberAsync(string partyId, IUserPresence presence)Nakama.Socketinline
AddMatchmakerAsync(string query="*", int minCount=2, int maxCount=8, Dictionary< string, string > stringProperties=null, Dictionary< string, double > numericProperties=null, int? countMultiple=null)Nakama.Socketinline
AddMatchmakerPartyAsync(string partyId, string query, int minCount, int maxCount, Dictionary< string, string > stringProperties=null, Dictionary< string, double > numericProperties=null, int? countMultiple=null)Nakama.Socketinline
CloseAsync()Nakama.Socket
ClosedNakama.Socket
ClosePartyAsync(string partyId)Nakama.Socketinline
ConnectAsync(ISession session, bool appearOnline=false, int connectTimeoutSec=DefaultConnectTimeout, string langTag="en")Nakama.Socketinline
ConnectedNakama.Socket
CreateMatchAsync(string name=null)Nakama.Socketinline
CreatePartyAsync(bool open, int maxSize)Nakama.Socketinline
DefaultConnectTimeoutNakama.Socketstatic
DefaultSendTimeoutNakama.Socketstatic
FollowUsersAsync(IEnumerable< IApiUser > users)Nakama.Socket
FollowUsersAsync(IEnumerable< string > userIDs, IEnumerable< string > usernames=null)Nakama.Socketinline
From(IClient client)Nakama.Socketstatic
From(IClient client, ISocketAdapter adapter)Nakama.Socketinlinestatic
IsConnectedNakama.Socket
IsConnectingNakama.Socket
JoinChatAsync(string target, ChannelType type, bool persistence=false, bool hidden=false)Nakama.Socketinline
JoinMatchAsync(IMatchmakerMatched matched)Nakama.Socketinline
JoinMatchAsync(string matchId, IDictionary< string, string > metadata=null)Nakama.Socketinline
JoinPartyAsync(string partyId)Nakama.Socketinline
LeaveChatAsync(IChannel channel)Nakama.Socket
LeaveChatAsync(string channelId)Nakama.Socketinline
LeaveMatchAsync(IMatch match)Nakama.Socket
LeaveMatchAsync(string matchId)Nakama.Socketinline
LeavePartyAsync(string partyId)Nakama.Socketinline
ListPartyJoinRequestsAsync(string partyId)Nakama.Socketinline
LoggerNakama.Socket
PromotePartyMemberAsync(string partyId, IUserPresence partyMember)Nakama.Socketinline
ReceivedChannelMessageNakama.Socket
ReceivedChannelPresenceNakama.Socket
ReceivedErrorNakama.Socket
ReceivedMatchmakerMatchedNakama.Socket
ReceivedMatchPresenceNakama.Socket
ReceivedMatchStateNakama.Socket
ReceivedNotificationNakama.Socket
ReceivedPartyNakama.Socket
ReceivedPartyCloseNakama.Socket
ReceivedPartyDataNakama.Socket
ReceivedPartyJoinRequestNakama.Socket
ReceivedPartyLeaderNakama.Socket
ReceivedPartyMatchmakerTicketNakama.Socket
ReceivedPartyPresenceNakama.Socket
ReceivedStatusPresenceNakama.Socket
ReceivedStreamPresenceNakama.Socket
ReceivedStreamStateNakama.Socket
RemoveChatMessageAsync(IChannel channel, string messageId)Nakama.Socket
RemoveChatMessageAsync(string channelId, string messageId)Nakama.Socketinline
RemoveMatchmakerAsync(IMatchmakerTicket ticket)Nakama.Socket
RemoveMatchmakerAsync(string ticket)Nakama.Socketinline
RemoveMatchmakerPartyAsync(string partyId, string ticket)Nakama.Socketinline
RemovePartyMemberAsync(string partyId, IUserPresence presence)Nakama.Socketinline
RpcAsync(string funcId, string payload=null)Nakama.Socketinline
RpcAsync(string funcId, ArraySegment< byte > payload)Nakama.Socketinline
SendMatchStateAsync(string matchId, long opCode, ArraySegment< byte > state, IEnumerable< IUserPresence > presences=null)Nakama.Socketinline
SendMatchStateAsync(string matchId, long opCode, string state, IEnumerable< IUserPresence > presences=null)Nakama.Socket
SendMatchStateAsync(string matchId, long opCode, byte[] state, IEnumerable< IUserPresence > presences=null)Nakama.Socketinline
SendPartyDataAsync(string partyId, long opCode, ArraySegment< byte > data)Nakama.Socketinline
SendPartyDataAsync(string partyId, long opCode, string data)Nakama.Socket
SendPartyDataAsync(string partyId, long opCode, byte[] data)Nakama.Socketinline
Socket()Nakama.Socketinline
Socket(ISocketAdapter adapter)Nakama.Socketinline
Socket(string scheme, string host, int port, ISocketAdapter adapter, int sendTimeoutSec=DefaultSendTimeout)Nakama.Socketinline
ToString()Nakama.Socketinline
UnfollowUsersAsync(IEnumerable< IApiUser > users)Nakama.Socket
UnfollowUsersAsync(IEnumerable< string > userIDs)Nakama.Socketinline
UpdateChatMessageAsync(IChannel channel, string messageId, string content)Nakama.Socket
UpdateChatMessageAsync(string channelId, string messageId, string content)Nakama.Socketinline
UpdateStatusAsync(string status)Nakama.Socketinline
WriteChatMessageAsync(IChannel channel, string content)Nakama.Socket
WriteChatMessageAsync(string channelId, string content)Nakama.Socketinline