Nakama .NET Client SDK 3.8.0
Nakama .NET Client SDK
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This is the complete list of members for Nakama.Socket, including all inherited members.
AcceptPartyMemberAsync(string partyId, IUserPresence presence) | Nakama.Socket | inline |
AddMatchmakerAsync(string query="*", int minCount=2, int maxCount=8, Dictionary< string, string > stringProperties=null, Dictionary< string, double > numericProperties=null, int? countMultiple=null) | Nakama.Socket | inline |
AddMatchmakerPartyAsync(string partyId, string query, int minCount, int maxCount, Dictionary< string, string > stringProperties=null, Dictionary< string, double > numericProperties=null, int? countMultiple=null) | Nakama.Socket | inline |
CloseAsync() | Nakama.Socket | |
Closed | Nakama.Socket | |
ClosePartyAsync(string partyId) | Nakama.Socket | inline |
ConnectAsync(ISession session, bool appearOnline=false, int connectTimeoutSec=DefaultConnectTimeout, string langTag="en") | Nakama.Socket | inline |
Connected | Nakama.Socket | |
CreateMatchAsync(string name=null) | Nakama.Socket | inline |
CreatePartyAsync(bool open, int maxSize) | Nakama.Socket | inline |
DefaultConnectTimeout | Nakama.Socket | static |
DefaultSendTimeout | Nakama.Socket | static |
FollowUsersAsync(IEnumerable< IApiUser > users) | Nakama.Socket | |
FollowUsersAsync(IEnumerable< string > userIDs, IEnumerable< string > usernames=null) | Nakama.Socket | inline |
From(IClient client) | Nakama.Socket | static |
From(IClient client, ISocketAdapter adapter) | Nakama.Socket | inlinestatic |
IsConnected | Nakama.Socket | |
IsConnecting | Nakama.Socket | |
JoinChatAsync(string target, ChannelType type, bool persistence=false, bool hidden=false) | Nakama.Socket | inline |
JoinMatchAsync(IMatchmakerMatched matched) | Nakama.Socket | inline |
JoinMatchAsync(string matchId, IDictionary< string, string > metadata=null) | Nakama.Socket | inline |
JoinPartyAsync(string partyId) | Nakama.Socket | inline |
LeaveChatAsync(IChannel channel) | Nakama.Socket | |
LeaveChatAsync(string channelId) | Nakama.Socket | inline |
LeaveMatchAsync(IMatch match) | Nakama.Socket | |
LeaveMatchAsync(string matchId) | Nakama.Socket | inline |
LeavePartyAsync(string partyId) | Nakama.Socket | inline |
ListPartyJoinRequestsAsync(string partyId) | Nakama.Socket | inline |
Logger | Nakama.Socket | |
PromotePartyMemberAsync(string partyId, IUserPresence partyMember) | Nakama.Socket | inline |
ReceivedChannelMessage | Nakama.Socket | |
ReceivedChannelPresence | Nakama.Socket | |
ReceivedError | Nakama.Socket | |
ReceivedMatchmakerMatched | Nakama.Socket | |
ReceivedMatchPresence | Nakama.Socket | |
ReceivedMatchState | Nakama.Socket | |
ReceivedNotification | Nakama.Socket | |
ReceivedParty | Nakama.Socket | |
ReceivedPartyClose | Nakama.Socket | |
ReceivedPartyData | Nakama.Socket | |
ReceivedPartyJoinRequest | Nakama.Socket | |
ReceivedPartyLeader | Nakama.Socket | |
ReceivedPartyMatchmakerTicket | Nakama.Socket | |
ReceivedPartyPresence | Nakama.Socket | |
ReceivedStatusPresence | Nakama.Socket | |
ReceivedStreamPresence | Nakama.Socket | |
ReceivedStreamState | Nakama.Socket | |
RemoveChatMessageAsync(IChannel channel, string messageId) | Nakama.Socket | |
RemoveChatMessageAsync(string channelId, string messageId) | Nakama.Socket | inline |
RemoveMatchmakerAsync(IMatchmakerTicket ticket) | Nakama.Socket | |
RemoveMatchmakerAsync(string ticket) | Nakama.Socket | inline |
RemoveMatchmakerPartyAsync(string partyId, string ticket) | Nakama.Socket | inline |
RemovePartyMemberAsync(string partyId, IUserPresence presence) | Nakama.Socket | inline |
RpcAsync(string funcId, string payload=null) | Nakama.Socket | inline |
RpcAsync(string funcId, ArraySegment< byte > payload) | Nakama.Socket | inline |
SendMatchStateAsync(string matchId, long opCode, ArraySegment< byte > state, IEnumerable< IUserPresence > presences=null) | Nakama.Socket | inline |
SendMatchStateAsync(string matchId, long opCode, string state, IEnumerable< IUserPresence > presences=null) | Nakama.Socket | |
SendMatchStateAsync(string matchId, long opCode, byte[] state, IEnumerable< IUserPresence > presences=null) | Nakama.Socket | inline |
SendPartyDataAsync(string partyId, long opCode, ArraySegment< byte > data) | Nakama.Socket | inline |
SendPartyDataAsync(string partyId, long opCode, string data) | Nakama.Socket | |
SendPartyDataAsync(string partyId, long opCode, byte[] data) | Nakama.Socket | inline |
Socket() | Nakama.Socket | inline |
Socket(ISocketAdapter adapter) | Nakama.Socket | inline |
Socket(string scheme, string host, int port, ISocketAdapter adapter, int sendTimeoutSec=DefaultSendTimeout) | Nakama.Socket | inline |
ToString() | Nakama.Socket | inline |
UnfollowUsersAsync(IEnumerable< IApiUser > users) | Nakama.Socket | |
UnfollowUsersAsync(IEnumerable< string > userIDs) | Nakama.Socket | inline |
UpdateChatMessageAsync(IChannel channel, string messageId, string content) | Nakama.Socket | |
UpdateChatMessageAsync(string channelId, string messageId, string content) | Nakama.Socket | inline |
UpdateStatusAsync(string status) | Nakama.Socket | inline |
WriteChatMessageAsync(IChannel channel, string content) | Nakama.Socket | |
WriteChatMessageAsync(string channelId, string content) | Nakama.Socket | inline |