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Nakama .NET Client 3.17.0
The official Nakama and Satori .NET client.
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This is the complete list of members for Nakama.Socket, including all inherited members.
| AcceptPartyMemberAsync(string partyId, IUserPresence presence) | Nakama.Socket | inline |
| AddMatchmakerAsync(string query="*", int minCount=2, int maxCount=8, Dictionary< string, string > stringProperties=null, Dictionary< string, double > numericProperties=null, int? countMultiple=null) | Nakama.Socket | inline |
| AddMatchmakerPartyAsync(string partyId, string query, int minCount, int maxCount, Dictionary< string, string > stringProperties=null, Dictionary< string, double > numericProperties=null, int? countMultiple=null) | Nakama.Socket | inline |
| CloseAsync() | Nakama.Socket | |
| Closed | Nakama.Socket | |
| ClosePartyAsync(string partyId) | Nakama.Socket | inline |
| ConnectAsync(ISession session, bool appearOnline=false, int connectTimeoutSec=DefaultConnectTimeout, string langTag="en") | Nakama.Socket | inline |
| Connected | Nakama.Socket | |
| CreateMatchAsync(string name=null) | Nakama.Socket | inline |
| CreatePartyAsync(bool open, bool hidden, int maxSize, string label=null) | Nakama.Socket | inline |
| DefaultConnectTimeout | Nakama.Socket | static |
| DefaultSendTimeout | Nakama.Socket | static |
| FollowUsersAsync(IEnumerable< IApiUser > users) | Nakama.Socket | |
| FollowUsersAsync(IEnumerable< string > userIDs, IEnumerable< string > usernames=null) | Nakama.Socket | inline |
| From(IClient client) | Nakama.Socket | static |
| From(IClient client, ISocketAdapter adapter) | Nakama.Socket | inlinestatic |
| IsConnected | Nakama.Socket | |
| IsConnecting | Nakama.Socket | |
| JoinChatAsync(string target, ChannelType type, bool persistence=false, bool hidden=false) | Nakama.Socket | inline |
| JoinMatchAsync(IMatchmakerMatched matched) | Nakama.Socket | inline |
| JoinMatchAsync(string matchId, IDictionary< string, string > metadata=null) | Nakama.Socket | inline |
| JoinPartyAsync(string partyId) | Nakama.Socket | inline |
| LeaveChatAsync(IChannel channel) | Nakama.Socket | |
| LeaveChatAsync(string channelId) | Nakama.Socket | inline |
| LeaveMatchAsync(IMatch match) | Nakama.Socket | |
| LeaveMatchAsync(string matchId) | Nakama.Socket | inline |
| LeavePartyAsync(string partyId) | Nakama.Socket | inline |
| ListPartyJoinRequestsAsync(string partyId) | Nakama.Socket | inline |
| Logger | Nakama.Socket | |
| PromotePartyMemberAsync(string partyId, IUserPresence partyMember) | Nakama.Socket | inline |
| ReceivedChannelMessage | Nakama.Socket | |
| ReceivedChannelPresence | Nakama.Socket | |
| ReceivedError | Nakama.Socket | |
| ReceivedMatchmakerMatched | Nakama.Socket | |
| ReceivedMatchPresence | Nakama.Socket | |
| ReceivedMatchState | Nakama.Socket | |
| ReceivedNotification | Nakama.Socket | |
| ReceivedParty | Nakama.Socket | |
| ReceivedPartyClose | Nakama.Socket | |
| ReceivedPartyData | Nakama.Socket | |
| ReceivedPartyJoinRequest | Nakama.Socket | |
| ReceivedPartyLeader | Nakama.Socket | |
| ReceivedPartyMatchmakerTicket | Nakama.Socket | |
| ReceivedPartyPresence | Nakama.Socket | |
| ReceivedPartyUpdate | Nakama.Socket | |
| ReceivedStatusPresence | Nakama.Socket | |
| ReceivedStreamPresence | Nakama.Socket | |
| ReceivedStreamState | Nakama.Socket | |
| RemoveChatMessageAsync(IChannel channel, string messageId) | Nakama.Socket | |
| RemoveChatMessageAsync(string channelId, string messageId) | Nakama.Socket | inline |
| RemoveMatchmakerAsync(IMatchmakerTicket ticket) | Nakama.Socket | |
| RemoveMatchmakerAsync(string ticket) | Nakama.Socket | inline |
| RemoveMatchmakerPartyAsync(string partyId, string ticket) | Nakama.Socket | inline |
| RemovePartyMemberAsync(string partyId, IUserPresence presence) | Nakama.Socket | inline |
| RpcAsync(string funcId, string payload=null) | Nakama.Socket | inline |
| RpcAsync(string funcId, ArraySegment< byte > payload) | Nakama.Socket | inline |
| SendMatchStateAsync(string matchId, long opCode, ArraySegment< byte > state, IEnumerable< IUserPresence > presences=null) | Nakama.Socket | inline |
| SendMatchStateAsync(string matchId, long opCode, string state, IEnumerable< IUserPresence > presences=null) | Nakama.Socket | |
| SendMatchStateAsync(string matchId, long opCode, byte[] state, IEnumerable< IUserPresence > presences=null) | Nakama.Socket | inline |
| SendPartyDataAsync(string partyId, long opCode, ArraySegment< byte > data) | Nakama.Socket | inline |
| SendPartyDataAsync(string partyId, long opCode, string data) | Nakama.Socket | |
| SendPartyDataAsync(string partyId, long opCode, byte[] data) | Nakama.Socket | inline |
| Socket() | Nakama.Socket | inline |
| Socket(ISocketAdapter adapter) | Nakama.Socket | inline |
| Socket(string scheme, string host, int port, ISocketAdapter adapter, int sendTimeoutSec=DefaultSendTimeout) | Nakama.Socket | inline |
| ToString() | Nakama.Socket | inline |
| UnfollowUsersAsync(IEnumerable< IApiUser > users) | Nakama.Socket | |
| UnfollowUsersAsync(IEnumerable< string > userIDs) | Nakama.Socket | inline |
| UpdateChatMessageAsync(IChannel channel, string messageId, string content) | Nakama.Socket | |
| UpdateChatMessageAsync(string channelId, string messageId, string content) | Nakama.Socket | inline |
| UpdatePartyAsync(string partyId, bool open, bool hidden, string label) | Nakama.Socket | inline |
| UpdateStatusAsync(string status) | Nakama.Socket | inline |
| WriteChatMessageAsync(IChannel channel, string content) | Nakama.Socket | |
| WriteChatMessageAsync(string channelId, string content) | Nakama.Socket | inline |