AcceptPartyMemberAsync(string partyId, IUserPresence presence) | Nakama.ISocket | |
AddMatchmakerAsync(string query="*", int minCount=2, int maxCount=8, Dictionary< string, string > stringProperties=null, Dictionary< string, double > numericProperties=null, int? countMultiple=null) | Nakama.ISocket | |
AddMatchmakerPartyAsync(string partyId, string query, int minCount, int maxCount, Dictionary< string, string > stringProperties=null, Dictionary< string, double > numericProperties=null, int? countMultiple=null) | Nakama.ISocket | |
CloseAsync() | Nakama.ISocket | |
Closed | Nakama.ISocket | |
ClosePartyAsync(string partyId) | Nakama.ISocket | |
ConnectAsync(ISession session, bool appearOnline=false, int connectTimeout=Socket.DefaultConnectTimeout, string langTag="en") | Nakama.ISocket | |
Connected | Nakama.ISocket | |
CreateMatchAsync(string matchName=null) | Nakama.ISocket | |
CreatePartyAsync(bool open, int maxSize) | Nakama.ISocket | |
FollowUsersAsync(IEnumerable< IApiUser > users) | Nakama.ISocket | |
FollowUsersAsync(IEnumerable< string > userIDs, IEnumerable< string > usernames=null) | Nakama.ISocket | |
IsConnected | Nakama.ISocket | |
IsConnecting | Nakama.ISocket | |
JoinChatAsync(string target, ChannelType type, bool persistence=false, bool hidden=false) | Nakama.ISocket | |
JoinMatchAsync(IMatchmakerMatched matched) | Nakama.ISocket | |
JoinMatchAsync(string matchId, IDictionary< string, string > metadata=null) | Nakama.ISocket | |
JoinPartyAsync(string partyId) | Nakama.ISocket | |
LeaveChatAsync(IChannel channel) | Nakama.ISocket | |
LeaveChatAsync(string channelId) | Nakama.ISocket | |
LeaveMatchAsync(IMatch match) | Nakama.ISocket | |
LeaveMatchAsync(string matchId) | Nakama.ISocket | |
LeavePartyAsync(string partyId) | Nakama.ISocket | |
ListPartyJoinRequestsAsync(string partyId) | Nakama.ISocket | |
PromotePartyMemberAsync(string partyId, IUserPresence partyMember) | Nakama.ISocket | |
ReceivedChannelMessage | Nakama.ISocket | |
ReceivedChannelPresence | Nakama.ISocket | |
ReceivedError | Nakama.ISocket | |
ReceivedMatchmakerMatched | Nakama.ISocket | |
ReceivedMatchPresence | Nakama.ISocket | |
ReceivedMatchState | Nakama.ISocket | |
ReceivedNotification | Nakama.ISocket | |
ReceivedParty | Nakama.ISocket | |
ReceivedPartyClose | Nakama.ISocket | |
ReceivedPartyData | Nakama.ISocket | |
ReceivedPartyJoinRequest | Nakama.ISocket | |
ReceivedPartyLeader | Nakama.ISocket | |
ReceivedPartyMatchmakerTicket | Nakama.ISocket | |
ReceivedPartyPresence | Nakama.ISocket | |
ReceivedStatusPresence | Nakama.ISocket | |
ReceivedStreamPresence | Nakama.ISocket | |
ReceivedStreamState | Nakama.ISocket | |
RemoveChatMessageAsync(IChannel channel, string messageId) | Nakama.ISocket | |
RemoveChatMessageAsync(string channelId, string messageId) | Nakama.ISocket | |
RemoveMatchmakerAsync(IMatchmakerTicket ticket) | Nakama.ISocket | |
RemoveMatchmakerAsync(string ticket) | Nakama.ISocket | |
RemoveMatchmakerPartyAsync(string partyId, string ticket) | Nakama.ISocket | |
RemovePartyMemberAsync(string partyId, IUserPresence presence) | Nakama.ISocket | |
RpcAsync(string funcId, string payload=null) | Nakama.ISocket | |
RpcAsync(string funcId, ArraySegment< byte > payload) | Nakama.ISocket | |
SendMatchStateAsync(string matchId, long opCode, string state, IEnumerable< IUserPresence > presences=null) | Nakama.ISocket | |
SendMatchStateAsync(string matchId, long opCode, ArraySegment< byte > state, IEnumerable< IUserPresence > presences=null) | Nakama.ISocket | |
SendMatchStateAsync(string matchId, long opCode, byte[] state, IEnumerable< IUserPresence > presences=null) | Nakama.ISocket | |
SendPartyDataAsync(string partyId, long opCode, ArraySegment< byte > data) | Nakama.ISocket | |
SendPartyDataAsync(string partyId, long opCode, string data) | Nakama.ISocket | |
SendPartyDataAsync(string partyId, long opCode, byte[] data) | Nakama.ISocket | |
UnfollowUsersAsync(IEnumerable< IApiUser > users) | Nakama.ISocket | |
UnfollowUsersAsync(IEnumerable< string > userIDs) | Nakama.ISocket | |
UpdateChatMessageAsync(IChannel channel, string messageId, string content) | Nakama.ISocket | |
UpdateChatMessageAsync(string channelId, string messageId, string content) | Nakama.ISocket | |
UpdateStatusAsync(string status) | Nakama.ISocket | |
WriteChatMessageAsync(IChannel channel, string content) | Nakama.ISocket | |
WriteChatMessageAsync(string channelId, string content) | Nakama.ISocket | |