Nakama .NET Client SDK 3.8.0
Nakama .NET Client SDK
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Nakama.ISocket Member List

This is the complete list of members for Nakama.ISocket, including all inherited members.

AcceptPartyMemberAsync(string partyId, IUserPresence presence)Nakama.ISocket
AddMatchmakerAsync(string query="*", int minCount=2, int maxCount=8, Dictionary< string, string > stringProperties=null, Dictionary< string, double > numericProperties=null, int? countMultiple=null)Nakama.ISocket
AddMatchmakerPartyAsync(string partyId, string query, int minCount, int maxCount, Dictionary< string, string > stringProperties=null, Dictionary< string, double > numericProperties=null, int? countMultiple=null)Nakama.ISocket
CloseAsync()Nakama.ISocket
ClosedNakama.ISocket
ClosePartyAsync(string partyId)Nakama.ISocket
ConnectAsync(ISession session, bool appearOnline=false, int connectTimeout=Socket.DefaultConnectTimeout, string langTag="en")Nakama.ISocket
ConnectedNakama.ISocket
CreateMatchAsync(string matchName=null)Nakama.ISocket
CreatePartyAsync(bool open, int maxSize)Nakama.ISocket
FollowUsersAsync(IEnumerable< IApiUser > users)Nakama.ISocket
FollowUsersAsync(IEnumerable< string > userIDs, IEnumerable< string > usernames=null)Nakama.ISocket
IsConnectedNakama.ISocket
IsConnectingNakama.ISocket
JoinChatAsync(string target, ChannelType type, bool persistence=false, bool hidden=false)Nakama.ISocket
JoinMatchAsync(IMatchmakerMatched matched)Nakama.ISocket
JoinMatchAsync(string matchId, IDictionary< string, string > metadata=null)Nakama.ISocket
JoinPartyAsync(string partyId)Nakama.ISocket
LeaveChatAsync(IChannel channel)Nakama.ISocket
LeaveChatAsync(string channelId)Nakama.ISocket
LeaveMatchAsync(IMatch match)Nakama.ISocket
LeaveMatchAsync(string matchId)Nakama.ISocket
LeavePartyAsync(string partyId)Nakama.ISocket
ListPartyJoinRequestsAsync(string partyId)Nakama.ISocket
PromotePartyMemberAsync(string partyId, IUserPresence partyMember)Nakama.ISocket
ReceivedChannelMessageNakama.ISocket
ReceivedChannelPresenceNakama.ISocket
ReceivedErrorNakama.ISocket
ReceivedMatchmakerMatchedNakama.ISocket
ReceivedMatchPresenceNakama.ISocket
ReceivedMatchStateNakama.ISocket
ReceivedNotificationNakama.ISocket
ReceivedPartyNakama.ISocket
ReceivedPartyCloseNakama.ISocket
ReceivedPartyDataNakama.ISocket
ReceivedPartyJoinRequestNakama.ISocket
ReceivedPartyLeaderNakama.ISocket
ReceivedPartyMatchmakerTicketNakama.ISocket
ReceivedPartyPresenceNakama.ISocket
ReceivedStatusPresenceNakama.ISocket
ReceivedStreamPresenceNakama.ISocket
ReceivedStreamStateNakama.ISocket
RemoveChatMessageAsync(IChannel channel, string messageId)Nakama.ISocket
RemoveChatMessageAsync(string channelId, string messageId)Nakama.ISocket
RemoveMatchmakerAsync(IMatchmakerTicket ticket)Nakama.ISocket
RemoveMatchmakerAsync(string ticket)Nakama.ISocket
RemoveMatchmakerPartyAsync(string partyId, string ticket)Nakama.ISocket
RemovePartyMemberAsync(string partyId, IUserPresence presence)Nakama.ISocket
RpcAsync(string funcId, string payload=null)Nakama.ISocket
RpcAsync(string funcId, ArraySegment< byte > payload)Nakama.ISocket
SendMatchStateAsync(string matchId, long opCode, string state, IEnumerable< IUserPresence > presences=null)Nakama.ISocket
SendMatchStateAsync(string matchId, long opCode, ArraySegment< byte > state, IEnumerable< IUserPresence > presences=null)Nakama.ISocket
SendMatchStateAsync(string matchId, long opCode, byte[] state, IEnumerable< IUserPresence > presences=null)Nakama.ISocket
SendPartyDataAsync(string partyId, long opCode, ArraySegment< byte > data)Nakama.ISocket
SendPartyDataAsync(string partyId, long opCode, string data)Nakama.ISocket
SendPartyDataAsync(string partyId, long opCode, byte[] data)Nakama.ISocket
UnfollowUsersAsync(IEnumerable< IApiUser > users)Nakama.ISocket
UnfollowUsersAsync(IEnumerable< string > userIDs)Nakama.ISocket
UpdateChatMessageAsync(IChannel channel, string messageId, string content)Nakama.ISocket
UpdateChatMessageAsync(string channelId, string messageId, string content)Nakama.ISocket
UpdateStatusAsync(string status)Nakama.ISocket
WriteChatMessageAsync(IChannel channel, string content)Nakama.ISocket
WriteChatMessageAsync(string channelId, string content)Nakama.ISocket