Nakama .NET Client SDK 3.8.0
Nakama .NET Client SDK
Loading...
Searching...
No Matches
Nakama.IMatch Interface Reference

A multiplayer match. More...

Inherited by Nakama.Match.

Public Member Functions

void UpdatePresences (IMatchPresenceEvent presenceEvent)
 Apply the joins and leaves from a presence event to the presences tracked by the match.
 

Properties

bool Authoritative [get]
 If this match has an authoritative handler on the server.
 
string Id [get]
 The unique match identifier.
 
string Label [get]
 A label for the match which can be filtered on.
 
IEnumerable< IUserPresencePresences [get]
 The presences already in the match.
 
int Size [get]
 The number of users currently in the match.
 
IUserPresence Self [get]
 The current user in this match. i.e. Yourself.
 

Detailed Description

A multiplayer match.

Member Function Documentation

◆ UpdatePresences()

void Nakama.IMatch.UpdatePresences ( IMatchPresenceEvent  presenceEvent)

Apply the joins and leaves from a presence event to the presences tracked by the match.

Property Documentation

◆ Authoritative

bool Nakama.IMatch.Authoritative
get

If this match has an authoritative handler on the server.

◆ Id

string Nakama.IMatch.Id
get

The unique match identifier.

◆ Label

string Nakama.IMatch.Label
get

A label for the match which can be filtered on.

◆ Presences

IEnumerable<IUserPresence> Nakama.IMatch.Presences
get

The presences already in the match.

◆ Self

IUserPresence Nakama.IMatch.Self
get

The current user in this match. i.e. Yourself.

◆ Size

int Nakama.IMatch.Size
get

The number of users currently in the match.


The documentation for this interface was generated from the following file: