A multiplayer match.
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| bool | Authoritative [get] |
| | If this match has an authoritative handler on the server.
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| string | Id [get] |
| | The unique match identifier.
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| string | Label [get] |
| | A label for the match which can be filtered on.
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| IEnumerable< IUserPresence > | Presences [get] |
| | The presences already in the match.
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| int | Size [get] |
| | The number of users currently in the match.
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| IUserPresence | Self [get] |
| | The current user in this match. i.e. Yourself.
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◆ UpdatePresences()
Apply the joins and leaves from a presence event to the presences tracked by the match.
◆ Authoritative
| bool Nakama.IMatch.Authoritative |
|
get |
If this match has an authoritative handler on the server.
◆ Id
The unique match identifier.
◆ Label
| string Nakama.IMatch.Label |
|
get |
A label for the match which can be filtered on.
◆ Presences
The presences already in the match.
◆ Self
The current user in this match. i.e. Yourself.
◆ Size
The number of users currently in the match.
The documentation for this interface was generated from the following file: