A multiplayer match.
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Inherited by Nakama.Match.
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bool | Authoritative [get] |
| If this match has an authoritative handler on the server.
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string | Id [get] |
| The unique match identifier.
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string | Label [get] |
| A label for the match which can be filtered on.
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IEnumerable< IUserPresence > | Presences [get] |
| The presences already in the match.
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int | Size [get] |
| The number of users currently in the match.
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IUserPresence | Self [get] |
| The current user in this match. i.e. Yourself.
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◆ UpdatePresences()
Apply the joins and leaves from a presence event to the presences tracked by the match.
◆ Authoritative
bool Nakama.IMatch.Authoritative |
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get |
If this match has an authoritative handler on the server.
◆ Id
The unique match identifier.
◆ Label
string Nakama.IMatch.Label |
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get |
A label for the match which can be filtered on.
◆ Presences
The presences already in the match.
◆ Self
The current user in this match. i.e. Yourself.
◆ Size
The number of users currently in the match.
The documentation for this interface was generated from the following file: