Some game state update in a match.
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string | MatchId [get] |
| The unique match identifier.
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long | OpCode [get] |
| The operation code for the state change.
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byte[] | State [get] |
| The byte contents of the state change.
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IUserPresence | UserPresence [get] |
| Information on the user who sent the state change.
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Some game state update in a match.
◆ MatchId
string Nakama.IMatchState.MatchId |
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get |
The unique match identifier.
◆ OpCode
long Nakama.IMatchState.OpCode |
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get |
The operation code for the state change.
This value can be used to mark the type of the contents of the state.
◆ State
byte [] Nakama.IMatchState.State |
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get |
The byte contents of the state change.
◆ UserPresence
Information on the user who sent the state change.
The documentation for this interface was generated from the following file: